This past month a team of educators from across the country collaborated to create an epic ConnectED BINGO game for students. The opportunity was created by John Fritzky (NJ), Tony Sinanis (NY), and me. Our students have been connecting for close to two years now on collaborative cross-state podcasts. The ConnectED BINGO game was our attempt to include EVERYONE in a connected celebration of literacy and learning.
We know that many classrooms are still plugging away on their BINGO boards, and we encourage everyone to keep connecting and sharing. You can see all the exciting work kids are doing on the Twitter hashtag #StuConnect. We’re also excited to announce the first round of winners from the collaborative cross-state BINGO game. More winners will be announced soon.
To claim your prize please send me a direct message (DM) on Twitter with your school’s address. Please share a Tweet with a picture of your book/prize to the #StuConnect hashtag on Twitter after you receive it. (We had some amazing authors donate books, and it would be great to thank them for their support.) More prizes will be randomly drawn soon.
2015 ConnectED BINGO Winners
Grand Prize (1):
Signed copy of Wendell the World’s Worst Wizard by John Spencer AND
original framed illustration!
First Place Book Prizes (10):
Signed copies of Spruce and Lucy book written by Todd Nesloney
Looking for a way to integrate cooperative learning, research, tech integration and FUN into a super cool “autumnal lesson of awesomeness?!?” Click the link below to take the challenge!
Several years ago I combined my passion for art and reading to create some “Literacy-o-Lanterns” that were displayed in our Media Center. The tradition continued each year until I had amassed quite a few pumpkin pics. Through collaboration with our school’s magnificent Media Specialist, talented Technology Para-professional and book recommendations from my own children the project evolved into this year’s challenge.
The challenge is simple…students are to work cooperatively in teams to complete a chart representing various authors and storybook characters. The characters range from classics to newer student favorites! This activity is ideal for a classroom that has access to at least one digital device for research (iPad, BYOD, or desktop computer). However, technology is not required to participate. This year we’re taking the fun to a whole new level using Augmented Reality (AR).
You might be wondering, “What’s the deal with this Augmented Reality stuff I keep hearing about?!” FANTASTIC Question!! The Great Character Carving Challenge is powered by AR. This means that if you follow three easy steps your students will be able to access some additional book clues and YOU will be able to see this lesson’s learning targets. The technology has been meaningfully integrated into this activity to engage students and to support their learning. Besides that….AR is just plain cool! For me, the technology represents possibilities, creativity and new learning (all really good things if you’re a principal).
You’re just 3 Quick Steps away from using AR:
1.) Download the app called Aurasma on a mobile device.
2.) Using your mobile device, go to http://auras.ma/s/cqE9t
3.) Open the Aurasma app and aim viewfinder at the pictures of the pumpkins on the PDF (see link above)!
**If you need ANY support in accessing AR please don’t hesitate to contact me via Twitter @GustafsonBrad.
Some of the “Clues & Book Facts” spaces on the chart have been left intentionally blank…they’re open-ended for a reason. Use the blank spaces to customize this activity to skills your students are working on (author’s purpose, genre studies, digital citizenship and more). Challenge students to dig into their research and cite multiple sources as time allows! I’ll update this post closer to Halloween with some possible answers for the chart that’s on the PDF. Here’s the link to the challenge once again…HAVE FUN!